Research has types of effect which apply only to warships' components, but which are very important in warship design covered later and which are mentioned briefly in the description of the relevant technologies. Explaining these concepts here will make it much easier for you to understand the tech descriptions. Since some sub-classes of these effects relate to how damage is done in combat, this will be summarized first. After you research a particular warship component, researching each of the next 5 levels in the same subject reduces the component's cost PP and size, so you can include more combat-related equipment in each size of warship.
Note that miniaturization works even if the next few techs you research in the same subject are not combat-related, so it's available to non-Creative and Uncreative empires as well as to Creatives. But generally miniaturization happens by doing research, not via techs that you gain by trading or conquest.
The exception is that if trading or conquest gives you the last tech at a level, you get all the miniaturization associated with that level.
If you get by trade or conquest a higher-level tech than you've researched in that subject, it stays at its initial space and cost values until you research beyond the level that contains that tech. After you have researched all the techs in a subject, you can research "Hyper Advanced" levels of that subject. These do not provide any new techs, but enable you to miniaturize the game's most advanced warship components.
Most competitive games never reach this level, but in single-player games against AI opponents it can be fun to produce the Warship From Hell, stuffed with a huge number of very advanced weapons plus a collection of special systems that increase their effectiveness. Every weapon has a range of possible modifications, some of which are available initially and others become available after 1 or 2 levels of miniaturization. These modifications are often referred to as "mods", but this guide will not use the abbreviation as it is also widely used to describe adaptations of the rules of many games, including MOO II.
This includes the "machine-gun" weapons Mass Driver and Gauss Cannon. All hit their targets instantly if they hit. Although this appears poor value, HV weapons have 2 important uses: increasing your range and penetrating through shields.
Increased range is particularly important in the early game when warships are very slow in combat; without increased range ships with beam weapons would often be destroyed by missiles before they could fire a shot.
Note: HV weapons cannot target small objects such as missiles and fighters.
These are available after 1 level of miniaturization and apply in varying combinations to some weapons:. The weapon's fire passes right through armor and hits the target's structure or systems, once its shields have been penetrated see below. This effect is blocked by Heavy Armor and by the exotic Xentronium Armor, which you cannot research and can only gain by defeating Orion's Guardian or by capturing and scrapping an Antaran ship both very difficult - or by espionage or conquest, if another empire got Xentronium Armor the hard way.
This is particularly useful if you do not have advanced targeting computers, or against opponents with a Ship Defense bonus. Most beam weapons do reduced damage at longer ranges.
NR eliminates this, but is availabe for very few weapons. The weapon's fire passes right through the target's shields, including the shield's damage reduction effect. This effect is blocked by the Hard Shields special system. These are available after 2 levels of miniaturization and apply in varying combinations to some weapons:. Note that if the first or second shot destroys the target, the remaining shots are lost.
Allows a beam to do damage 4 times. If the target is a ship with shields, then each shield facing is hit once. Note that the damage is not simply quadrupled but applied 4x, which for missiles means that an ENV beam can kill up to four missiles per cannon and not only one.
Master of Orion 2: Battle at Antares Download (1996 Strategy Game)
This section covers both missiles and torpedoes. Although these are very different in some ways, both must physically close the distance to hit their targets but have unlimited range and early on greater accuracy than beam weapons. However both weapon types can be jammed, causing them to miss, and many defensive technologies can shoot down or destroy missiles before they hit their target.
Torpedoes cannot be shot down by beams, anti-missile rockets, pulsars, spatial compressors or ship explosions. They are affected by Lightning Fields. Missile speed is affected by drive technology, while Torpedo speed isn't. All missiles but not torpedoes can have a miniaturization-independent modification granted by a separately researched technology: Emissions Guidance EMG makes all missiles that penetrate a ship's anti-missile defenses and shields do all their damage to its engines, either immobilizing it or making it explode.
EMG quadruples a missile's size and cost.Review by editorial. About Master of Orion 2.
Master of Orion 2 improves upon the original in every conceivable way, adding more features, more complex diplomacy, improvements on AI and even greater customization. The game may look and sound a little dated, but in terms of feel, it stands up now more than ever in a strategy world that seems to favor more streamlined, simplified gameplay. More images. Conquer the galaxy once more in Master of Orion 2. Master of Orion 2 expands on the classic 4X original with even more gameplay options, new races, the ability to design your own race, multi-planet systems, and much more.
The game also features the timeless mechanics of diplomacy and conquest that have defined this and other strategy games until today. In Master of Orion 2, aside from conquering the galaxy through being elected the supreme leader or destroying all other empires, you also have to deal with the threat of Antares - conquering the Antaran homeworld also leads to victory. Along the way, you'll colonize planets, manage your systems, research new technologies, and fight massive space battles.
Get the latest Windows news and updates and the latest Windows software. Screenshots for Master of Orion 2. More information about Master of Orion 2. Related software. Top 3 Game. Microsoft Solitaire Collection Windows 8. Latest albums. Fantastic Beasts and Where to Find Them. Doctor Strange. United States France. Subscribe to our newsletter.The game has retained a large fan base, and is still played online. Master of Orion II won the Origins Award for Best Fantasy or Science Fiction Computer Game ofand was well received by critics, although reviewers differed about which aspects they liked and disliked.
It is used as a yardstick in reviews of more recent space-based 4X games. Long before the time in which the game is set, two extremely powerful races, the Orions and the Antarans, fought a war that devastated most of the galaxy.
The victorious Orions, rather than exterminate the Antarans, imprisoned them in a pocket dimension before departing the galaxy, leaving behind a very powerful robotic warship, the Guardian, to protect their homeworld. Some time after the game starts, the Antarans, having broken out of their prison dimension, begin to send increasingly powerful fleets against the players' colonies, to destroy them along with any defending ships, before they disappear back to their mysterious realm.
Master of Orion II is more complex than Master of Orionincorporating some game mechanics from Master of Magic as well as new gameplay options. Three new alien races have been added, and the option for players to design their own race. Instead of the one planet per star system found in Master of Orion there are now multiplanet star systems that can be shared with opponents.
Multiplayer mode includes one-on-one matches and games with up to eight players. Major elements of the game's strategy include the design of custom races and the need to balance the requirements for food, production, cash and research.
The user interface provides a central screen for most economic management and other screens that control research, diplomacy, ship movement, warship design and combat. Victory can be gained by military or diplomatic means. There are three routes to victory: conquer all opponents; be elected as the supreme leader of the galaxy; or make a successful assault against the Antaran homeworld.
To be elected, a player needs two-thirds of the total votes, and each empire's votes are based on the population under its control. Star systems have at most five colonizable planets, and a few have none. Players can colonize all solid planet types, while gas giants and asteroids can be made habitable with the planet construction technology. Colonizable planets vary in several ways, making some more desirable than others:  : 47—52 The most desirable systems are usually guarded by space monsters, much less powerful than Orion's Guardian but still a challenge in the early game, when fleets are small and low-technology.
Each player can change each of its colonies' outputs by moving colonists between farming, industry and research,  : 57— Without food, a colony will starve to death. If an empire has an overall food surplus, it can prevent localized starvation by sending food in freighters,  : 57 which are produced in groups of five and require a small amount of upkeep when in use.
These are provided by orbital bases, which are major construction projects for small colonies, and communications technology.Master of Orion II: Battle At Antares is a turn-based 4x space empire game and is the sequel to Master of Orionreinterpreting that game from scratch.
Unlike the original the game can be played single player or with other human players. The player takes the role of a ruler of one of thirteen races, while also having the extra option of creating a custom one. They must manage planet resources to build ships and facilities, improving production.
Exploration of the galaxy is done via scouts and colony ships, which can establish new planets as part of the empire. Research must also be done to discover and utilize new technologies. Alien civilizations which are encountered can be negotiated with, or ships can engage in combat in a turn-based grid system. As new systems are explored, random events are triggered and strange artifacts found in orbit around unexplored planets.
Wormholes can also be found which allow transport across dozens of parsecs into new star systems. Legends speak somewhere in space of the mystical planet Orion. Created by the Ancients, it remains unclaimed due to a powerful Guardian that orbits the planet and keeps out intruders. These same Ancients long ago fought a war against the Antarans and banished them into another dimension. Now… long after the Ancients empire has vanished, new races take to the stars, wishing to establish their own star empires, defeat the Antarans and become… The Master of Orion.
Support via crypto. Have a cookie. Got it!Master of Orion II: Battle At Antares is a turn-based 4x space empire game and is the sequel to Master of Orionreinterpreting that game from scratch. Unlike the original the game can be played single player or with other human players.
The player takes the role of a ruler of one of thirteen races, while also having the extra option of creating a custom one. They must manage planet resources to build ships and facilities, improving production.
Exploration of the galaxy is done via scouts and colony ships, which can establish new planets as part of the empire. Research must also be done to discover and utilize new technologies. Alien civilizations which are encountered can be negotiated with, or ships can engage in combat in a turn-based grid system.
As new systems are explored, random events are triggered and strange artifacts found in orbit around unexplored planets. Wormholes can also be found which allow transport across dozens of parsecs into new star systems. Legends speak somewhere in space of the mystical planet Orion. Created by the Ancients, it remains unclaimed due to a powerful Guardian that orbits the planet and keeps out intruders.
These same Ancients long ago fought a war against the Antarans and banished them into another dimension. Now… long after the Ancients empire has vanished, new races take to the stars, wishing to establish their own star empires, defeat the Antarans and become… The Master of Orion. The game can be won in different ways: Through conquest of all other races, Being voted supreme leader of the galaxy or destruction of the Antarans race.
Game Developer. MicroProse Software, Inc. V for Victory: Velikiye Luki Turn-based strategy. Hannibal Turn-based strategy. Wargame Construction Set Turn-based strategy. I accept More information.Sign in to add this item to your wishlist, follow it, or mark it as not interested. Sign in to see reasons why you may or may not like this based on your games, friends, and curators you follow.
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Forge an empire in a universe where population growth is stripping away planetary resources. Colonize unknown planets and trade with other races for their knowledge.
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About This Game Forge an empire in a universe where population growth is stripping away planetary resources. The need for galactic expansion is critical. You must conquer alien star systems to secure the resources that will guarantee your supremacy. The ultimate goal is to defeat the evil Antarans. They lurk in the coldest reaches of space, warmed by one all-consuming passion One of the best 4X games ever created Absolutely addictive gameplay with a powerful "just one more turn" factor Tactical ship combat, galaxy-spanning strategy, 60 technology fields, advanced diplomacy and much more Note: This game is a part of Master of Orion, Collectors Edition package which includes 3 original Master of Orion titles available on Steam for the first time and new Master of Orion game published by WG Labs.
This game will available for stand-alone purchase at a later date in the future. System Requirements Windows. Minimum: OS: Ubuntu Recommended: OS: Ubuntu See all.At this point, you should have a file manager, a text editor, and a dos emulator all installed on your device.
Before we start mucking around with DOSBox and the like, we have to set up a folder to contain all the games. Open up your file manager and create a new folder titled "dos". Take note of where the folder is created because we'll need that information when telling DOSBox where to mount the c drive.
Now for the fun part, configuring DOSBox. You will have to change the following:.
Buy Master of Orion 1 + 2
Some headers are left out because the default settings are fine. It is critical that " memsize" is set to 64, otherwise the game will not start. Download MOO2 here if you haven't already and move the zip to your "dos" folder.
The files are all free floating within the zip so you'll want to extract it to a folder. I recommend naming the folder something convenient such as "moo2". Open up your emulator and start it.
If you've completed all the steps correctly you should have your "dos" folder mounted as your c: drive and you should be inside it. Navigate to your Master of Orion folder with "cd moo2". If you don't remember what you called your folder you can use "dir" to show the contents of your "dos folder".
Once inside "moo2", type in "orion2" and the game should start. It gives a visible mouse that is controlled using your screen as a trackpad and is very helpful for clicking small buttons. Question 2 years ago on Introduction. Question 2 years ago. The music in my game seems off somehow. Like it is slowed down or something. But the mouse seems to work fine. Not sure if there is a setting I can change or something to improve this. Reply 2 years ago. I think it will be tough.